avatarI usually feel that if I tell a comic and people don’t get the joke, then thats my fault for not conveying it properly, for pacing it wrong, or for using the wrong words. There are only a couple comics in my archives that I feel like that about. I think in some cases the joke was just bad, and then, nothing I can do will really save it. But if I still think the joke is good, and but other people don’t “get it” thats my fault. I’m a bad stroyteller.

This is not one of those cases. This is one of the few cases where I did a joke that I new the very minority of people would get, because I liked it so much. Its really a joke for me, and while there are a few of them in CaP I try to make sure they’re few and far between. So, I think I owe you guys an explaination.

The field in panels three and four is the same field from panels three and four of this comic. So, the trap that Chip gets caught in is the same trap security set for the ghost runner earlier that day. Notice how happy the field is during the day… The reference is to the NES game Castlevania II: Simons Quest. In the game when night falls Simon says “What a horrible night to have a curse” and everything turns all spooky, enemies get harder and places that were safe during the day are now filled with zombies.

The comic make sorta makes sense even without the reference, but you won’t really “get it” unless you know it. But now you DO know it, so if anyone else makes an obscure niche reference to Simon’s Quest you’ll totally be on board. And if you got it before I explained it congratulations! Gold star!

See you in the funny pages